Featured

The Origin Story of The Battle Royale Genre

Disclaimer: This blog covers the genre from Arma 2 to Fornite.

— Gregory Saini

The order of the games in this genre is:

Arma 2DayZ Standalone PlayerUnknown’s BattlegroundsFortnite

Arma 2 and DayZ

ArmA 2: Operation Arrowhead. (n.d.). Retrieved from https://armedassault.fandom.com/wiki/ArmA_2:_Operation_Arrowhead

For my first blog I want to write about how the Battle Royale genre was created, and the details of its ‘origin’ story. Interestingly the Battle Royale genre started with a game called Arma 2. Arma 2 is a military sandbox, but what made it unique was the amount of modding that its developers made available to the community. Modding is when the community developers add/modify content that was not part of the original development of the game. These mods can range from a few minor game changes to total conversion mods where the players feel like they’re in a completely different game. One community developer named Dean Hall made a famous total conversion mod called DayZ, a sandbox zombie survival game. Players parachute into a region infested with zombies and have to survive as long as possible. Over time this mod became extremely popular, to the point where people would buy the game Arma 2 just to ignore the main game and instead play its mod DayZ. The creators of Arma 2 reached out to the developer of DayZ and together they created a standalone game of the mod. The DayZ game continued to be a success, selling many copies on the Steam store, but the game did have some inherent flaws. Players loved the survival aspect of the game, however, player versus player combat tended to be tedious, because if a player loses a fight, then their character resets, and they have to start all over with nothing and spend hours to get equipment for another fight.

ArmA 2 Day Z mod – Day 2 Gameplay and Commentary (DayZ Gameplay, Let’s Play). (2012). Retrieved from https://www.youtube.com/watch?v=_7c6RXQpgto

PlayerUnknown’s Battlegrounds

A company called PUBG Corporation saw the potential that the DayZ had, and studied its flaws and its strengths. Afterward they created a game called Player Unknown Battlegrounds that allowed players to spend more time doing what they enjoyed like fighting other players and reduced the time needed to find equipment. In this fast paced game, of thirty minute rounds, players parachute at the edge of a map and have to find equipment along the way to the center of the map and fight until one team is left standing. This was a major change compared to DayZ, since it was a sandbox, killed players respawned and there was no ability to win a game, with this new victory system players had an incentive to be competitive and even form gaming tournaments. The reduced time required for acquiring equipment made it easier to fight other players and made losing a fight feel like less of a loss since they can quickly join another fight in a few minutes rather than several hours. This would give players more incentive to play PUBG rather than DayZ.

Denzer, T. J. (2019). Retrieved from https://www.twingalaxies.com/feed_details.php/5278/pubg-mobile-gameplay-management-system-could-curb-gaming-addiction-debate

Fortnite

(2017). Retrieved from https://www.epicgames.com/fortnite/en-US/home

While PUBG impressively created the Battle Royale Gaming Genre from DayZ, another competitor created a game called Fortnite that improved the genre and dominated the market. One popular aspect of DayZ that PUBG did not incorporate was base building, players would band together and create bases to live in and defend from other players. Base building takes a lot of time in DayZ and would not have easily fit in PUBG’s fast-paced gaming style. However, Fortnite simplified the base building process which allowed players to quickly fortify the environment to their advantage. Fortnite also had very ‘polished’ gameplay which made combat much easier and smoother than in PUBG. The base building gaming genre was very popular in the market, so by creating a game that took the best of battle royale and by incorporating base building, Fortnite had a much greater player base than PUBG and was able to dominate the market. 

Zonatto, F. (2018). Retrieved from http://www.trocajogo.com.br/blog/post/fortnite-epic-games-toma-ainda-mais-medidas-contra-jogadores-toxicos

Conclusion

With its origins in Arma 2, the Battle Royale genre continues to thrive in the modern market through games like PUBG and Fortnite, and other AAA developers, like Activision in their Black Ops series, are beginning to incorporate Battle Royale into their games as well.

Eve Online

What is Eve Online?

Eve online is a space based, persistent massively multiplayer online role-playing game made by CCP Games. Its initial release date was May 6, 2003, but it is still being developed to this day and played actively by about 25,000 people. But how does an MMO stay active and relevant for almost two decades? I believe that Eve Online’s success is due to its innovations on creating a single server sandbox where each players can make an immense impact and its interesting business model.

What makes Eve Online so cool and unique?

One of Eve Online’s innovations was its use of a player-based economy. Almost every item in the game has been forged or manufactured by another player. In order to make a purchase or sell to a market, players must dock their ship to a space station. Depending on the game’s supply and demand, the prices of items can change, creating a stock-market like system that can be influenced by the players in game! For example, minerals are needed to build ships that are sold on the market, so if a player becomes as pirate and starts attacking mining players, then there will be less minerals available in the market to build ships, therefore the overall prices of ships will increase.

Politics and the Butterfly Effect

Eve Online also included guilds and player-controlled territories. Players can band together to form corporations, multiple corporations can band together to make alliances, and alliances can become powerful enough to control entire sectors of space in Eve. Alliances can end up being made of thousands of people, so ranking and command hierarchies are created by players to better organize themselves. Each claimable sector in space has its own unique set of resources that helps players become wealthy, so there is a natural desire for competition and wars between alliances for controlling the richest sectors of space.

Image result for eve online wallpaper minign

The politics of Eve Online are very unique and entirely player driven. There are stories online about how players gain the trust of a corporation for years just to betray and rob them. For managing an alliance and controlling a sector of space there is a lot of housekeeping to be done, fleets need to be deployed to fight battles and maintain control of their sector, every player-owned space station needs to be armed and refueled, recruiters and human resources managers need to review applications and perform interviews. These tasks would be impossible for a single player to handle, so responsibility needs to be divided to other players that you ‘trust’. This divided responsibility allows players with bad intentions, to embezzle or outright steal from the corporation. This was the first game where I had to learn about internal security and needed to keep an eye out for spies and thieves in my corporation. Later when I left my old corporation and joined Goon Swarm, one of the largest alliance of corporations in Eve online, we had an entire department for espionage called ‘The Black Hand’, which sent spies and caused internal conflict among our rivals. This department once caused an entire alliance to collapse because a player in charge of maintaining space stations was ‘incentivized’ by ‘The Black Hand’ to let the stations run out of fuel and not pay their territory upkeep.

Image result for eve online pics

Corporation Organization

When I played Eve Online about two years ago, I joined a corporation as a pilot and was eventually promoted to fleet commander and then to director. Generally, a corporation is led by a CEO, who then delegates responsibilities and tasks to his/her directors, each director has their own set of commanders and managers, and finally each pilot joins whichever department or event they’re interested in. Corporations can be specialized, such as a group of only miners who like to play together, or corporations can be more diverse with different departments in security, industry, and mining.

Image result for eve online keepstar
Player owned space station

Eve Online’s Business model

Eve Online’s business model is subscription based for full access to the game, and recently they incorporated a limited-access free to play model. Free and paying players can go anywhere in game, but free players are limited in the types of ships and equipment that they can use. This free model helps to introduce players who may be reluctant to play for a subscription and to increase the player population. Every year, CCP Games releases a new major update to Eve Online, which adds more content and polish to the game, such as in exploration, or player versus player combat, or industry. All of this content attracts players who are interested in different aspects of the game, there are players who only like to explore, some only want to face the thrill of combat as a pirate, and some only want to manufacture ships and equipment in industry. All of these players with different interests mingle with each other and this web of interactions brings an interesting life to Eve Online. For example, a player decides they want to mine some minerals today, but another pirate player finds and attacks them, so the mining player has to hire mercenary players to escort them, and it turns out that the pirate is actually a fleet commander in a pirate corporation so when he sees the mercenaries he instead brings a fleet of pirates for a battle.

Conclusion

Overall, Eve Online incorporates a unique player impacted sandbox game with a business model that allows for fresh content to be added for decades and increase the value of the game.

Introduce Yourself (Example Post)

This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right.

You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click the “New Post” button, and tell us why you’re here.

Why do this?

  • Because it gives new readers context. What are you about? Why should they read your blog?
  • Because it will help you focus you own ideas about your blog and what you’d like to do with it.

The post can be short or long, a personal intro to your life or a bloggy mission statement, a manifesto for the future or a simple outline of your the types of things you hope to publish.

To help you get started, here are a few questions:

  • Why are you blogging publicly, rather than keeping a personal journal?
  • What topics do you think you’ll write about?
  • Who would you love to connect with via your blog?
  • If you blog successfully throughout the next year, what would you hope to have accomplished?

You’re not locked into any of this; one of the wonderful things about blogs is how they constantly evolve as we learn, grow, and interact with one another — but it’s good to know where and why you started, and articulating your goals may just give you a few other post ideas.

Can’t think how to get started? Just write the first thing that pops into your head. Anne Lamott, author of a book on writing we love, says that you need to give yourself permission to write a “crappy first draft”. Anne makes a great point — just start writing, and worry about editing it later.

When you’re ready to publish, give your post three to five tags that describe your blog’s focus — writing, photography, fiction, parenting, food, cars, movies, sports, whatever. These tags will help others who care about your topics find you in the Reader. Make sure one of the tags is “zerotohero,” so other new bloggers can find you, too.

Design a site like this with WordPress.com
Get started