
Disclaimer: This blog covers the genre from Arma 2 to Fornite.
— Gregory Saini
The order of the games in this genre is:
Arma 2 → DayZ Standalone → PlayerUnknown’s Battlegrounds → Fortnite
Arma 2 and DayZ


For my first blog I want to write about how the Battle Royale genre was created, and the details of its ‘origin’ story. Interestingly the Battle Royale genre started with a game called Arma 2. Arma 2 is a military sandbox, but what made it unique was the amount of modding that its developers made available to the community. Modding is when the community developers add/modify content that was not part of the original development of the game. These mods can range from a few minor game changes to total conversion mods where the players feel like they’re in a completely different game. One community developer named Dean Hall made a famous total conversion mod called DayZ, a sandbox zombie survival game. Players parachute into a region infested with zombies and have to survive as long as possible. Over time this mod became extremely popular, to the point where people would buy the game Arma 2 just to ignore the main game and instead play its mod DayZ. The creators of Arma 2 reached out to the developer of DayZ and together they created a standalone game of the mod. The DayZ game continued to be a success, selling many copies on the Steam store, but the game did have some inherent flaws. Players loved the survival aspect of the game, however, player versus player combat tended to be tedious, because if a player loses a fight, then their character resets, and they have to start all over with nothing and spend hours to get equipment for another fight.

PlayerUnknown’s Battlegrounds

A company called PUBG Corporation saw the potential that the DayZ had, and studied its flaws and its strengths. Afterward they created a game called Player Unknown Battlegrounds that allowed players to spend more time doing what they enjoyed like fighting other players and reduced the time needed to find equipment. In this fast paced game, of thirty minute rounds, players parachute at the edge of a map and have to find equipment along the way to the center of the map and fight until one team is left standing. This was a major change compared to DayZ, since it was a sandbox, killed players respawned and there was no ability to win a game, with this new victory system players had an incentive to be competitive and even form gaming tournaments. The reduced time required for acquiring equipment made it easier to fight other players and made losing a fight feel like less of a loss since they can quickly join another fight in a few minutes rather than several hours. This would give players more incentive to play PUBG rather than DayZ.

Fortnite

While PUBG impressively created the Battle Royale Gaming Genre from DayZ, another competitor created a game called Fortnite that improved the genre and dominated the market. One popular aspect of DayZ that PUBG did not incorporate was base building, players would band together and create bases to live in and defend from other players. Base building takes a lot of time in DayZ and would not have easily fit in PUBG’s fast-paced gaming style. However, Fortnite simplified the base building process which allowed players to quickly fortify the environment to their advantage. Fortnite also had very ‘polished’ gameplay which made combat much easier and smoother than in PUBG. The base building gaming genre was very popular in the market, so by creating a game that took the best of battle royale and by incorporating base building, Fortnite had a much greater player base than PUBG and was able to dominate the market.

Conclusion
With its origins in Arma 2, the Battle Royale genre continues to thrive in the modern market through games like PUBG and Fortnite, and other AAA developers, like Activision in their Black Ops series, are beginning to incorporate Battle Royale into their games as well.


